In GeoGlitched, elements from somewhere around the world are popping up all around you — work out which town they came from and send them back!
With about 41 thousand locations and potentially hundreds of elements that could appear from each location, there’s plenty to explore each round!
The game is powered by the Niantic Lightship ARDK, using its meshing functionality to procedurally generate items onto the surrounding environment. It was initially conceived as an entry to Niantic’s “Summer of AR Challenge”!
Thank you to the team at Niantic for running that competition and giving me the inspiration to start this project!